WIZARD OF ELEMENTS
Project done in 10 days (excluding week-ends).
It consists in the creation of a level composed of 3 rooms with the objective to be a "beginning of a game". I took in reference Harry Potter (Universe/Ambiance), We Were Here and Human Fall Flat (Art Direction).
I didn't do the 3D models. I used the low poly donjon pack in the Unity Asset store.
PITCH
The player is a sorcerer's apprentice who has to pass a test in order to be recognized as a confirmed sorcerer.
To be able to move forward, with the help of his grimoire, the player has to learn different magic spells and master them. He must collect proof of passage along his way that will prove his value and his achievement.

Presentation Video

2D level prototype
I separated the level in 3 well distinct areas :
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- The first area is the discovery of the game universe and also the learn of the basic movements of the character.
- The second area is a foreshadowing of types of spells that the player will use.
- The third area is the ceremony for the player to obtain his own magic grimoire.
Flow Chart
Flow chart of the beginning level.
The begin of the game is most of discovery.


Second step : Lighting (Bake)










