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THE LAST TRINITY

Work done during my second year of study.  The theme was Cthulhu.

I worked on different puzzles, some level art and level design.

PITCH

Through a world devastated by the awakening of the Great Old One, 3 characters that everything oppose will have to help eachother in order to survive and escape from this unfriendly place.

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Trailer

LEVEL DESIGN / LEVEL ART

The main goal of the level design in this game was to create synergy between the characters who have different ability.

For this, we had to give importance at every characters by harmonizing the situations.

To increase the difficulty in the level, the situations have to become more stimulating. We had to establish smaller time to interact with the different elements by putting more pressure and add danger.

Level Art
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© 2022 par Niels Ferreira. Créé avec Wix.com

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